This rotation was exciting to me as hand drawn animation is what drew me to choose it as a degree. I felt comfortable with the straightforward animation as it allowed my mind to wonder and pick up speed as I drew. The pose to pose animation was a new technique that i quickly found useful. I will definitely be employing this “keyframe” tactic to future animations in order to map out milestones in character movement. One I struggled with in this rotation was the workload. It’s not the same as copying and then editing bits of the previous frame. There was a lot of repetition. Another disadvantage was not being able to watch what you have done back as often. This forced me to think meticulously about the direction of my work. In the squash and stretch task, it was difficult to display the momentum of the bounce from a fall without it look like the ball is jumping rather than falling. It was a bit of a physics lesson as well. Overall, I am proud of my animation outcomes and hope to practice this medium more as I am more comfortable and efficient drawing on paper. This would be a useful technique for storyboarding.
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